Home » Community Model » Theoretical backgrounds » Mobile contexts of use 6 Managing tasks
Description | If a player remembers the earlier (similar) task good enough to apply the knowledge this time, we talk of frequent tasks. If not, the task is done once at that time and does not recur. |
Examples | Creating one’s own habbo figure very first time is the example of the latter, and creating it second time and perhaps several of them in same play session. |
Description | How much the player knows about the task in advance and about his or her skills dealing with it. |
Examples | The gameplaying experience is dramatically different if player is a first-timer or an experienced player. |
Description | When playing alone, power and responsibility are in one player's hands. When playing in a group, also power and responsibility are scattered. Group use may also happen by handing the device over to other group members. |
Examples | Being in the Habbo Hotel differ dramatically if the player is sitting at computer in his or her own room, compared to that of sitting in a group of friends in a friend’s living room. |
Description | In focused task there is only one task at a time. Divided task means simoultaneous tasks, or a side task disturbing the main task at hand. |
Examples | Managing simultaneous tasks is the salt of (online) gameplaying. Stepping into a city bus while playing a multi user online mobile game. |
By mikael at 2006-02-24 14:33
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