1 Sociological attributes

1.1 Maintaining group or community

DescriptionA general intention to support, create or maintain ones own team or a larger social aggregation. If this kind of efforts are reflected at all, usually it is a question of synergy and feel of security.
ExamplesSocial problem solutions, gossiping, shared activity habits, aim to take time to being together.

1.2 Social comparison

DescriptionComparison between other players, via products or skills of using them.
ExamplesWho has got better gameplaying skills, applets, and devices.

1.3 Member groups and reference groups

DescriptionPlayers belong usually to several groups that serves different needs. Being in a member group is a concrete and routine issue. Reference group, then, is emotionally the most important group for a member. However, membership in a reference group may also be a mere more or less realistic hope or plan. Furthermore, the relation to a reference group may also be a negative one: a group that a person never would like to join.
ExamplesMember groups: Family, friends, a gang in the Habbo Hotel.
Reference groups: one’s own gang, or a gang of the most honoured players in the Habbo Hotel.

1.4 Presented identity

DescriptionAn appearance of one self given to others. Near roles that player plays personally or as a member of a larger gathering.
ExamplesA player tries to behave as an opposite sex.

1.5 Presented group identity

DescriptionThe impression a group (people who all know each others) presents to outside, especially to other groups.
ExamplesA group of Finnish Geocachers who shows to other Geocachers how physically demanding caches they can create.

 

By mikael at 2006-02-24 14:15