2 Psychological attributes

2.1 Goal

DescriptionThe goal the player is aiming to. Goals can be intermediate (tool-like, Zweck-rationalitet) or ultimate.
ExamplesIntermediate: Playing to learn computer skills. Ultimate: playing to be a fan.

2.2 Motivation

DescriptionTells about a player's stand towards a situation and his or her actions. Can be inner (own idea) or outer (coming from others) motivation.
ExamplesThe way player is participating.

2.3 Habitual actions

DescriptionPlayer’s habits or routines, again, being either player’s own or coming from an organization.
ExamplesGoing always to the chat area (of, say, NWN) before playing the game itself.

2.4 Personal space

DescriptionThe physical space person takes in order to feel safe and convenient.
ExamplesGoing to back seats in a city bus in order to play a mobile game without disturbing glances by other passengers.