2 Psychological attributes
Description | The goal the player is aiming to. Goals can be intermediate (tool-like, Zweck-rationalitet) or ultimate. |
Examples | Intermediate: Playing to learn computer skills. Ultimate: playing to be a fan. |
Description | Tells about a player's stand towards a situation and his or her actions. Can be inner (own idea) or outer (coming from others) motivation. |
Examples | The way player is participating. |
Description | Player’s habits or routines, again, being either player’s own or coming from an organization. |
Examples | Going always to the chat area (of, say, NWN) before playing the game itself. |
Description | The physical space person takes in order to feel safe and convenient. |
Examples | Going to back seats in a city bus in order to play a mobile game without disturbing glances by other passengers. |
By mikael at 2006-02-24 14:23
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